File handling remapping - translation to ισπανικά
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File handling remapping - translation to ισπανικά

I/O MEMORY MANAGEMENT UNIT FOR GRAPHICS
Graphical aperture remapping tables; Graphical aperture remapping table; Graphical Aperture Remapping Table; Graphical Aperture Remapping Tables; Graphical Address Remapping Table; Graphics Aperture Remapping Table; Graphics aperture remapping table; Graphical address remapping table; Graphics Address Remapping Tables; Graphics address remapping tables; Graphics aperture remapping tables; Graphics Aperture Remapping Tables; Agpgart; AGPGART; AGP GART; Agp gart; Graphics Translation Table; Graphics Address Remapping Table; Graphics translation table; Graphic address remapping table

File handling remapping      
Reasignación de gestión de archivos
error handling         
PROCESS OF RESPONDING TO ANOMALOUS OR EXCEPTIONAL CONDITIONS REQUIRING SPECIAL PROCESSING IN COMPUTER PROGRAMMING
Error handling; Error handler; Try-catch block; Programming exception; Checked exceptions; Exception (computer science); Exception handler; Exception (computing); Checked exception; Exception condition; Exception (programming); Hardware exception; Run time exception; Error handling testing; Unhandled exception; Unhandled Exception; Unhandled exceptions; Unhandled Exceptions; Error reporting; Error trapping; Try catch; Exception specification; Wrong Argument; Exception mechanism; Try block; Pokémon exception handling; Pokemon exception handling; Exceptions handling; Unchecked exception; Java.lang.Exception; Java.lang.Throwable; Runtime exception; Static checking of exceptions
Manejo de errores, El modo con que el programa se enfrenta a las faltas en el hardware o de parte del operador
Error handling         
PROCESS OF RESPONDING TO ANOMALOUS OR EXCEPTIONAL CONDITIONS REQUIRING SPECIAL PROCESSING IN COMPUTER PROGRAMMING
Error handling; Error handler; Try-catch block; Programming exception; Checked exceptions; Exception (computer science); Exception handler; Exception (computing); Checked exception; Exception condition; Exception (programming); Hardware exception; Run time exception; Error handling testing; Unhandled exception; Unhandled Exception; Unhandled exceptions; Unhandled Exceptions; Error reporting; Error trapping; Try catch; Exception specification; Wrong Argument; Exception mechanism; Try block; Pokémon exception handling; Pokemon exception handling; Exceptions handling; Unchecked exception; Java.lang.Exception; Java.lang.Throwable; Runtime exception; Static checking of exceptions
Manipulación de errores

Ορισμός

exception handler
Special code which is called when an exception occurs during the execution of a program. If the programmer does not provide a handler for a given exception, a built-in system exception handler will usually be called resulting in abortion of the program run and some kind of error indication being returned to the user. Examples of exception handler mechanisms are Unix's signal calls and Lisp's catch and throw. (1994-10-31)

Βικιπαίδεια

Graphics address remapping table

The graphics address remapping table (GART), also known as the graphics aperture remapping table, or graphics translation table (GTT), is an I/O memory management unit (IOMMU) used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards. The GART allows the graphics card direct memory access (DMA) to the host system memory, through which buffers of textures, polygon meshes and other data are loaded. AMD later reused the same mechanism for I/O virtualization with other peripherals including disk controllers and network adapters.

A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics processor), such as Intel HD Graphics processors. However, this type of memory (expansion) remapping has a caveat that affects the entire system: specifically, any GART, pre-allocated memory becomes pooled and cannot be utilised for any other purposes but graphics memory and display rendering.